Great mod. But there's a small issue with implementation.
Since the mod modifies recipe to create a custom spidertron item and all spidertrons are custom types, that means if the mod is enabled after a spidertron is created, OR a spidertron item/entity is created by another mod, then that spidertron stays vanilla and has no weapon switch (and no way to make it switchable).
This may be crutch-fixed by making vanilla spidertrons return custom item when mined (though it's not clear why it was necessary to make a custom spidertron for rocket launcher weapon set in the first place).