Space Extension Mod (Feoras Fork)

by Feoras

Greatly extend the end game requiring multiple launches, massively increased science and item production. Requires a few hundred launches with a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely.

Content
27 days ago
1.1 - 2.0
2.09K
Circuit network Manufacturing

b [Fixed] Need same tech kinda twice.

1 year, 2 months ago
(updated 1 year, 2 months ago)

So while working on Compatibility for this mod. Me Trying to fix a this issue that is made by this mod in my own. I'm unable to fix this using my end as it's up in this end.
The issue accrues when used along with bob's. So i suspect the are in your compatibility section for Bob's.
I do remember seeing this issue being in the mod you took your fork from.
Seems to be some they didn't know about fixed.

Shield tech need mk2 and 4.
https://cdn.discordapp.com/attachments/697564089907675217/1146697547096784896/image.png
https://cdn.discordapp.com/attachments/697564089907675217/1146697609910685717/image.png

Reactor tech need mk1 and 4.
https://cdn.discordapp.com/attachments/697564089907675217/1146697866224603238/image.png
https://cdn.discordapp.com/attachments/697564089907675217/1146697913704128532/image.png

1 year, 2 months ago
(updated 1 year, 2 months ago)

So if u can make the Mk1 reactor and shield Mk2 be removed when bob's is on would be awesome. Thanks for the forked version sad to see no more fixes on the old version.

[deleted message]
1 year, 2 months ago

Hi, thank you so for much for the report! I will take a look at it in the next days.

So the mod changes some bob recipes and techs. I can add an option in the settings which disables this and leaves all bob recipes and techs untouched. Is that what you want/meant?
Or do you mean solely the dependencies, not the recipes?

However, I'm not sure what you mean that it blocks/breaks something. As far as I can see it shouldn't block anything but make it more difficult.

1 year, 2 months ago
(updated 1 year, 2 months ago)

I can see the issue when using Bobs with or without Angels (the tech requirements). I will remove the duplicated requirements! Thanks

1 year, 2 months ago

Awesome Thanks.

1 year, 2 months ago
(updated 1 year, 2 months ago)

Question 1:
Hi, thank you so for much for the report! I will take a look at it in the next days.

Answer 1:
your welcome.

Question 2-4
So the mod changes some bob recipes and techs. I can add an option in the settings which disables this and leaves all bob recipes and techs untouched.
Is that what you want/meant?
Or do you mean solely the dependencies, not the recipes?

Answer 2 & 4:
The recipe is still the same as it used to so your nitinol change was only applying to the tech. Not recipes at all. So i saw it/this as a bug. I would just leave the low density alone, since there could be further issue if some desired to paly PY touched by an Angel and then have this mod on that if some would be that insane.

Answer 3
So a setting to revert the tech & recipe individual would be great as all i ask. Like "Low Density" tech and "Low Density" recipe was on same setting.
Tho that's all i wanted normal. out of what i saw was changed regardless of other changes.

Question 5:
However, I'm not sure what you mean that it blocks/breaks something. As far as I can see it shouldn't block anything but make it more difficult.

Answer 5:
The message above would be answering that i see now.

1 year, 2 months ago

Answer 2 & 4:
The recipe is still the same as it used to so your nitinol change was only applying to the tech. Not recipes at all. So i saw it/this as a bug. I would just leave the low density alone, since there could be further issue if some desired to paly PY touched by an Angel and then have this mod on that if some would be that insane.

It is changed when you use Bob only. However, if Angels is used it is changed again. So in that case the tech dependency is wrong indeed.
I found some more tech dependency issues so I will need some time to fix this.

A switch for every recipe might be too much but I will add an option to not change existing recipes when bob/angels is used (and their dependencies).

1 year, 2 months ago

ok awesome.

1 year, 2 months ago

Should be fixed in the newest version!
As well as some more dependencies fixes which were either missing or wrong too.

Let me know if you still have any issues

1 year, 2 months ago

Thanks. Will let u know if any else happens.

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