Space Extension Mod (Feoras Fork)

by Feoras

Greatly extend the end game requiring multiple launches, massively increased science and item production. Requires a few hundred launches with a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely.

Content
24 days ago
1.1 - 2.0
2.06K
Circuit network Manufacturing

b [Not A Bug] IR3 again

1 year, 7 months ago

Sorry i should have reported this in my first bug report.

Modules are also an issue in the end game with IR3. Most of the space ship parts require various level 3 Modules, for example the FTL drive requires 500 of each type. Level 3 Modules in IR3 are hand crafted conversions of a another product called a Revolutionary computer (the blue computer), there is also a recipe to turn modules back into computers. There however is no way to automate this conversion that I have found (an oversight on IR3 I think). I use the RPG mod so crafting speed can get up to around 400% but even at that speed it would take a long time to make the 3000 to 4000 modules you need an in a more vanilla game at 8 seconds each it would be a long time indeed. (note: I consoled in a lot like the fuel issue).

I Recommend you just change the recipes to use the Revolutionary Computer item.

Thanks

1 year, 7 months ago

No worries, thanks for the heads up!

I will take a look. It should all be doable without handcrafting of course.

1 year, 7 months ago

So I just checked and as far as I can see you can craft modules using the "Module Programmer" building unlocked via the technology "Modules 1"?

1 year, 7 months ago

I must have missed that building, problem solved then. Thanks

New response