Adds more depth, fun challenges and chase goals for factorio addicts, especially in the later stages of the game. Intended to be a high quality vanilla+ experience and the ideal version to megabase on.
Because of this mod I now have to replay the 80 hour game again and without it. Since it first started giving an error after version 1.1.0 and does not turn on when starting the game, apparently it conflicts with other planet mods. I downloaded the old version 1.0.8 and it did not crash. But in the end it conflicts with the plastic production recipe from the Muluna mod. And I can't fly away from Muluna with standard plastic crafting. And if you delete your mod, you will have to rebuild the entire base on Navius. Or maybe it will be possible to solve this problem in the near future? (translated by google translator)
Issue is fixed with 1.1.2, was a conflict with both mods trying to mod the muluna-nauvis space connection.
Regarding plastic, as far as I can tell you should be able to use carbon > coal then coal liquefaction on Muluna as SAO makes it a Nauvis tech, or simply ship it !
Thank you very much for working on my problem.
But it still gives an error when launching mod 1.1.2. I even tried to disable all mods except yours, it still gives an error when launching the game.
The following mods could not be loaded.: The given sprite rectangle (left_top=0x0, right_bottom=256x256) is outside the actual sprite size (left_top=0x0, right_bottom=128x128).
See the log file for more information.: space-age/graphics/achievement/express-delivery.png
This is frustrating, I could not reproduce the bug even in the same conditions (all mods removed, beside space age, quality and space age overhaul).
I have an idea of what could cause it (I was using a 128x128 base game graphic with a 256 icon size), 1.1.3 may fix it but as I could not replicate it I'm not 100% sure.