Content
11 hours ago
2.1
27
Combat

Changelog

Version: 0.3.5
Date: 26. 10. 2026
  Bugfixes:
    - Added a missing technology for the remote sensing telescope.
    - Fixed tungsten walls dropping regular stone walls when mined.
    - Telescopes no longer show the ship they are on in the telescope UI.
    - Fixed a crash when other mods that add resistances to asteroids try to edit the bio space mine.
  Minor Features:
    - Added decriptions to all technologies.
    - Blockades now send alerts when an enemy ship gets caught in them.
    - Made the attack button red.
Version: 0.3.4
Date: 13. 10. 2026
  Bugfixes:
    - Fixed a bug that caused the planet backdrop to be extremely small in orbit of all planets when it should have been unchanged.
  Minor Features:
    - Camera views in the attack gui no longer refresh and dissapear when unrelated space platforms change states.
  Major Features:
    - Added a unique item for aquilo: Actively cooled thruster. Actively cooled thrusters have triple the thrust and 50% better fuel efficiency of normal thrusters and require supercooled fuel and supercooled oxidizer to run.
    - Added a unique item for aquilo: Remote sensing telescope. The remote sensing telescope can remotely sense enemy activity and other objects in space.
Version: 0.3.3
Date: 08. 10. 2026
  Bugfixes:
    - Fixed the attack gui. (broken by a recent factorio update I think, anyway it works now)
Version: 0.3.2
Date: 07. 10. 2026
  Minor Features:
    - Improved graphics for the bio space mine.
    - Turrets now retain previous target priorities when untargeting an enemy ship.
  Bugfixes:
    - Fixed minimap view of enemy ships being zoomed out extremely far.
Version: 0.3.1
Date: 04. 10. 2026
  Bugfixes:
    - Fixed a crash related to changes in how the dependancy PlanetsLib handles orbits relative to planets.
Version: 0.3.0
Date: 03. 10. 2026
  Major Features:
    - Added a unique weapon for Vulcanus: Tungsten walls. Tungsten walls have very high physical resistance.
      The crafting cost of the wall is 5 tungsten carbide, 2 tungsten plates, and 1 stone wall. The wall can be made in a foundry.
    - Added a unique weapon for Gleba: Bio space mines. The bio space mine is used to block space routes and disrupt enemy movement. 
      After being deployed by an inserter into space, it appears on an enemy ship’s screen as a small green box.
      Upon being killed by the enemy ship or reaching the bottom of the screen, the box bursts open to release pentapod wrigglers genetically modified to serve as unwitting soldiers in the vacuum of space.
      The crafting cost of the mine is 5 pentapod eggs, 5 nutrients, 2 electronic circuits, and 5 iron plates. It does not spoil. The mine can be made in a bio-chamber.
    - Added a unique weapon for Fulgora: Energy discharge capsule launchers. The energy discharge capsule launcher shoots a projectile that causes high electric damage in an AOE similar to discharge defense when it hits an enemy ship.
      The turret can also be set to fire at pentapods to counter bio space mines. The crafting cost of the capsule is 1 discharge defense and 2 supercapacitors. The capsule can be made in an electromagnetic plant.
  Bugfixes:
    - Fixed the blockades feature not allowing ships to leave space locations even when there is no blockade.
    - Improved ship-size related targeting.
Version: 0.2.1
Date: 27. 09. 2026
  Minor Features:
    - Added description for the Ship-killer Kinetic Impactor.
    - Added localisation for space location unlocking techs and changed their icons.
  Bugfixes:
    - Hid the AAI buildings (from the dependancy AAI Signal Transmission) from the factoriopedia and the
      tech tree.
Version: 0.2.0
Date: 26. 09. 2026
  Major Features:
    - Initial release.
    - Added more space locations.
    - Gun turrets can be used for ship-to-ship combat at space locations.
    - Enemy ships are visible in a dropdown accessed from the space platform hub gui.
    - Blockades are formed when three or more ships of the same team come together in one space location.
    - The low orbit scanner can issue alerts when a ship of an enemy team is in orbit above the planet it is
      on.
    - The Ship-killer Kinetic Impactor (S.K.I) can be launched into orbit from a rocket silo, and will
      instantly destroy a random ship in low orbit of the planet.