It looks like the planet fix only fixes Nekohaven and Zzhora.
Akularis, Tapatrion, and Vicrox still do not work for me. Akularis and Vicrox both look like similar errors as Nekohaven and Zzhora. Some decorative cannot be found or something. Tapatrion looks similar to Hexalith without the Hexalith fix, probably related to Nuclear Science.
I guess it is time for me to test my Lua skills and figure out Factorio mods. I am going to try to get a version working with all the things. I am going to try to get it working like the following:
- Nauvis system has the vanilla planets, maybe a few others from Enable All Planets. No tier 5+ planets.
- Miara (yellow) and Twelpa (red) will be variant systems. rjdunlap planets instead of vanilla ones + some more planets from Enable All Planets. No tier 5+ planets.
- Jarbid (blue) will have the tier 5+ systems. Aquilo will be here as solar system's edge/shattered planet and any other endgame related planets.
Idea is based on supergiants (blue stars) are not really hospitable and more "dangerous". And it forces you to do intersystem travel no matter what for later game content. But travel between the 3 core systems will be optional only if you want to go to those planets.