So after dealing with the logistical problem of shooting down solar flares and having no asteroids to harvest, the only benefit is a massive increase to solar panel power output? Unless I'm missing something, everything else the mod adds is not location restricted.
The supercomputer consumes 1.2GW and the base 100x output from solar panels certainly helps, but it isn't necessary. That can be made with either 200 solar panels in near orbit (before quality/productivity bonuses) or 12 fusion reactors anywhere (again before bonuses)
The solar system edge also has nothing to do, but that one works because it's really just a rest area before going to the shattered planet.
The only fixes I can think of would be to either put an artificial limit on a machine, like having the supercomputer only work in near orbit, or having the flares drop a collectable resource (using some technobabble to justify it).