Solar Halo


Adds a solar orbit location and supercomputers. Brave the heat of the sun to gather enormous amounts of solar power. Manage high energy supercomputers and their waste heat to use their computing power to make advancements.

Content
a month ago
2.0
1.68K
Planets Power

g Purpose?

29 days ago

So after dealing with the logistical problem of shooting down solar flares and having no asteroids to harvest, the only benefit is a massive increase to solar panel power output? Unless I'm missing something, everything else the mod adds is not location restricted.

The supercomputer consumes 1.2GW and the base 100x output from solar panels certainly helps, but it isn't necessary. That can be made with either 200 solar panels in near orbit (before quality/productivity bonuses) or 12 fusion reactors anywhere (again before bonuses)

The solar system edge also has nothing to do, but that one works because it's really just a rest area before going to the shattered planet.

The only fixes I can think of would be to either put an artificial limit on a machine, like having the supercomputer only work in near orbit, or having the flares drop a collectable resource (using some technobabble to justify it).

18 days ago

Solar orbit can be researched much before Aquilo. It doesn't even require nuclear power to be researched or production of anything past chemical/space science. If you are comparing steam turbines with infinite free steam on free terrain, they only beat out solar orbit panels by a factor of 2 for resources in to power out. Perhaps I should let players go deeper around the time they get fusion power.

12 days ago

that's fair. I made that post early in the playthrough and I hadn't really done much yet. Now that I've actually played some more I can see your point.

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