Solar Halo


Adds a solar orbit location and supercomputers. Brave the heat of the sun to gather enormous amounts of solar power. Manage high energy supercomputers and their waste heat to use their computing power to make advancements.

Content
21 days ago
2.0
287
Planets Power

b rockets not starting

24 days ago

Hi there

Something messes with the rocket silos. I added the mod to an existing save with many other planets, I only got a few space platforms, but the rocket silos are not delivering anything anymore. When I hover over "deliver cargo", there's a popup saying "cargo unit is not ready" - no idea what that means, the silos are all set up to auto delivery. If I remove the mod and load the save, the silos start delivering without me having to set up something.

So I guess Solar Halo messes with the silos... Can you please look into that? I can provide you with other info if you let me know what you need.

Thanks!

22 days ago

@deluxev2 I'm having the same issue.

Seems that it might be related to new recipe from mod overwriting prototype, but I'm new to factorio modding so don't take it for 100% sure cause.

Additionally it seems that you have a typo in newrecipe function.

21 days ago

@deluxev2 I opened PR fixing the issue (and few other small things). https://github.com/ackeri/Solar-Halo/pull/1

If you wanted to replace PU in all recipes that might come from another mods I'll leave it for you to implement as now it will only be alt to base recipe.

As a bonus I made a PL localization, feel free to merge it.

21 days ago

Thanks for the pull requests. Mostly merged without edit. Rocket silos should be a lot more normal now. Apologies for the weird fluid input location, working on pulling that into a separate mod so it doesn't conflict with Pelagos.

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