Smog: Solar Panels


Solar panels working by pollution smog not so effective

Tweaks
7 months ago
0.16 - 1.1
2.48K
Power

Changelog

Version: 1.3.2
Date: 2024-03-24
  Bugfixes:
    - Fixes on new game that it would crash
Version: 1.3.1
Date: 2024-03-23
  Bugfixes:
    - Fixes a nil value on optimization avoiding being optimized.
Version: 1.3.0
Date: 2024-02-17
  Bugfixes:
    - Fixed pipette not working on solar panels.
    - Fixed solar panel being totally repaired when updated. 
  Optimizations:
    - Compute through chunks instead of entities. On every 11 ticks instead of every tick.
  Changes:
    - Increase the number of steps of solar panels' power.
  Info:
    - Version done by 123499.
Version: 1.2.5
Date: 2020-12-17
  Changes:
    - Data stage moved to data-final-fixes; vanilla solar panel prototypes was updated in data-updates by other mod
    - Added 50% solar panel
Version: 1.2.4
Date: 2020-12-16
  Changes:
    - Added setting to disable mod
    - Added effectivity of solar panels to LuaRendering
Version: 1.2.3
Date: 2020-12-14
  Changes:
    - Update to 1.1
Version: 1.2.2
Date: 2020-09-18
  Changes:
    - Update to 1.0
Version: 0.2.2
Date: 2020-07-26
  Bugfixes:
    - Fixed issue when solar panels have another fast_replaceable_group
Version: 0.2.1
Date: 2020-03-03
  Changes:
    - Fixed issue when solar panels have otput power less than 1 kW
Version: 0.2.0
Date: 2020-03-02
  Changes:
    - Update to 0.18
Version: 0.1.4
Date: 2019-06-03
  Changes:
    - Changed max pollution to 1000 (earlier it was 10000)
Version: 0.1.3
Date: 2019-06-03
  Changes:
    - Fixed probably bug, solar panes cannot have output 0 anymore
Version: 0.1.2
Date: 2019-06-03
  Changes:
    - Port to 0.17
Version: 0.0.2
  Changes:
    - Fixed dropping of solar panels to the ground: added "spill=false" by entity creation
Version: 0.0.1
  Changes:
    - First release