Well, there are both. There's the 25x25 smelter model and then there's the radar in the middle. The radar is there because when you have stupidly large buildings (250x250+) it actually lags the game out really bad to not have the radar there. Radar gets to do a parallel and cheap map update path, but not the other forms of map update are all single threaded and not cheap. So the radar is 100% a performance boost, on top of being a QoL feature. I could probably do some tweaking and get the radar to render on a layer below the smelter, so you couldn't see it, but meh.