Sluicing


This mod adds a slightly complex resource processing chain based simply around pumping up mineral-rich water from the ground and filtering it for resources.

Content
1 year, 8 months ago
1.1
298
Manufacturing

i feedback

2 years ago
(updated 2 years ago)

Neat Mod,

like the usage of the centrifuge for more purposes, I see a lot of people overloading the chem plants in other mods when the centrifuge makes more sense.

couple of things:

  • instead of making steel barrels free can you just give use a number (10?) to start move the unlock of the steel barrel to steel processing, and make the centrifuging recipes output an empty barrel as well that can then be fed back into an assembler to refill, on the other hand it does have use act as a barrel void for logistical purposes later on, maybe make the behaviour switchable?

  • unless it is intentional to make the early game a bit more manual, I can't see how to automate removing the burner stone output without using a filter inserter, if I use a regular inserter or a miniloader it pulls out all the fuel before the spent fuel?

  • could you modify the stone and steel furnaces to also have a spent fuel slot so we can use coal in regular smelter setups with a splitter to filter stone back into the ore assemblers?

2 years ago

Thanks for the feedback! I can absolutely look into the bottom two (matter of fact I came across the same issue with needing a filter inserter, prolly gonna give the basic inserter a single filter slot). As for the top one, I may adjust things after considering a good way to handle it. I'll likely make whatever solution I implement a mod setting. I've never cared for barrels having cost anyway - not for logistical reasons, but rather because barreling fluids is only really used so that fluids can be used in crafting without every machine using them needing fluid inputs and the 'crafting-with-fluid' tag. I might just alter the centrifuge recipe to not consume the barrels, and start the player off with some or something similar. Any input on a preferred solution?

2 years ago

Hey mate, those changes in 1.0.5 look good to me so far, bit annoying having to reconfigure all the existing inserters to default to blacklist, but not a deal breaker.

I can appreciate the dilemma of the steel barrel question, I think the approach you are suggesting makes sense, give the player a handful, add the empty barrel to output, fits the vanilla norms for barrel handling.
an alternative would be to modify the empty/fill water barrel recipe to not require/produce a steel barrel, however that would break with vanilla norms.

another question regards the output of the mechanical steaming recipe, is the intention for players who have removed all the map resources to be that they use the heavy oil output to bootstrap coal liquefaction or cracking? because as it stands I don't see a path to produce petroleum gas/light oil from heavy oil otherwise.

the issue with that is that both coal liquefaction and cracking is locked behind research that depends on oil products that can't be made until you have at least plastic and sulfur.

I can see some options:

  • modify the mechanical steaming recipe to produce crude-oil instead.

    probably the easiest to implement, leaves the rest of the tech tree vanilla as possible.

  • modify the mechanical steaming recipe to output the occasional fragment of sulfur or plastic with a low probability to be able to bootstrap the research.

    fits better with the mod theme of sluicing, IMHO.

  • add a low efficiency recipe for both plastics/sulfur.
  • modify coal liquefaction, heavy/light cracking recipes to be unlocked with basic oil processing.
2 years ago

Ah, I see. Thanks for the heads up. I completely forgot about the techs' material reqs. I'll go ahead and patch that now, and look into the barrels. Indeed, the easiest thing would be to give players a few starting barrels and then just make the centrifuge return them. That's a-ok with me. I hadn't considered moving the barrel and water barrel to steel processing. I'd just been looking at fluid handling needing logistic science and thinking that would take too long to get to with limited barrels. I'll roll out a new version in a bit with the changes.

2 years ago

Hello,I am currently developing hardcrafting 2,and one of significant feature is overhaul the inserter system(all inserter is filter inserter,all burner inserter is stack inserter;the thing are not came out in public is manual inserter run for while after you open its gui,and manual inserter and super inserter are adjustable with bobs inserter)

if you want that into your mod,I could try to separate it into a small mod for you to depend.

2 years ago

Oh, that would be wonderful. I can set an optional dependency for it if you do, and thanks much for the offer.

1 year, 11 months ago

I would like to see inserters set to blacklist by default.

1 year, 11 months ago
(updated 1 year, 11 months ago)

Oh, that would be wonderful. I can set an optional dependency for it if you do, and thanks much for the offer.

Hi,I have made it done
Just Enough Inserters: [https://mods.factorio.com/mod/just_enough_inserters]
if you need recipe change,you can send me the script you want or just use the modsetting to skip the process and do balance yourself.

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