Recipes only do one thing at a time

by matjojo

A factorio factory is very wide, single recipes can change items significantly, in reality factory lines are more often than not very long, with small changes at every machine. This mod tries to recreate that feeling by splitting most recipes in the game per ingredient. Thresholds and other settings available. See the mod portal for more info.

Tweaks
1 year, 1 month ago
1.1
114
Manufacturing

Changelog

Version: 1.0.5
Date: 2023-03-09 13:20:00
  Bugfixes:
    - Improved compatibility with BZ mods.
  Changes:
    - Depend on the BZ bridge mod.
Version: 1.0.4
Date: 2022-10-31 20:50:00
  Bugfixes:
    - Now compatible with space exploration.
  Changes:
    - Don't split recipes that are for "script usage".
Version: 1.0.3
Date: 2022-10-31 17:30:00
  Bugfixes:
    - Fix issue where a nil ingredient in a recipe would crash on startup.
    - Now compatible with all pymods except post-processing once a bug on their side is fixed.
    - Now compatible with all AAI mods.
    - Now compatible with all BZ mods.
  Changes:
    - Mod now generates recipes in data-final-fixes.
    - Removed hidden dependency on omnimatter.
Version: 1.0.2
Date: 2022-10-30 17:30:00
  Bugfixes:
    - Now compatible with bobs mods.
Version: 1.0.1
Date: 2022-10-30 17:00:00
  Bugfixes:
    - Now compatible with omnimatter.
    - Fixed omnimatter item icons would get the highest recipe-step-number from their recipe.
    - Fixed that recipes with difficulty would fail to find a main result when they had none explicitly set, but did have a results field.