We tried playing with this mod together with a friend and encountered an error. He's unable to join my game due to some "event listener mismatch", his logs for a connection attempt are below. We suspect that this is related to how this mods hides chunks around the spawn when the map is created, the mod must be trying to do that again when connecting to an existing game (or something like that).
436.031 Checksum for script C:/Users/[...]/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3931528263
436.032 Script @__even-distribution__/framework.lua:72: 0 [ED] Initializing framework... DEBUG = false
436.032 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering custom scripts...
436.032 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: metatables
436.033 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: util
436.033 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: helpers
436.033 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: setup
436.034 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: visuals
436.034 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: drag
436.034 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: cleanup
436.034 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering default event handlers...
436.034 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering custom inputs...
436.034 Script @__even-distribution__/framework.lua:72: 0 [ED] Input: inventory-cleanup event: on_inventory_cleanup
436.035 Script @__even-distribution__/framework.lua:72: 0 [ED] Successfully initialized
436.035 Checksum for script __even-distribution__/control.lua: 4024128330
436.049 Checksum for script __Rampant__/control.lua: 1102597459
436.050 Checksum for script __SeeNoEvil__/control.lua: 2576650747
436.070 Error ClientMultiplayerManager.cpp:1113: mod-SeeNoEvil was not registered for the following nth_ticks when the map was saved but has registered them as a result of loading: 700
436.070 Error ClientMultiplayerManager.cpp:98: MultiplayerManager failed: "" + multiplayer.script-event-mismatch + "
" + "
mod-SeeNoEvil"
436.077 Info ClientMultiplayerManager.cpp:581: UpdateTick(1070716) changing state from(ConnectedLoadingMap) to(Failed)
439.137 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.