I've have some issues with the internet, so my answers may be slow.
Retested again
Found a missing step:
Searchlight should target an enemy (so be in boosting state)
If searchlight is just idle - no crash
If boosting - constant crash (3/3 so far)
May provide a save file, but I have like 200+ other mods enabled, so it may complicate things...
My current repro:
1. Install universal sandbox mod & editor extensions
2. Set exclusion list for searchlight:
Full:
- gun-turret;flamethrower-turret;melta-turret;minigun-turret-hd;crossbow-120mm-mortar;artillery-turret;tesla-turret
Enough to do a crash:
- gun-turret
3. Start game as Editor extensions testing scenario (auto enables cheat mod and a few other preapplied QoL)
4. Give you a searchlight and a gun turret (I'm just picking it from craft menu, but maybe it is craft to cursor mods work)
5. place, so turret in range
6. Press editor extensions toolbar button
7. Navigate to entites (assembler icon above) -> enemies (biter nest icon below)
8. Place biter nest (far enough to not agro, but within searchlight range)
9. Wait till searchlight will spot enemy (or edit its angle&ranges to force it faster)
10. Once spoted - go to mod setting and clear exclusion string
11. Observe crash on pressing resume button