⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
19 days ago
1.1 - 2.0
17.1K
Combat

g Flamethrower turret error

a month ago

I play factorio with Krastorio 2, rampant fixed and rampant arsenal fork.

2 problems

1 - when Flamethrower turret shoot while boosted and than go normal mode, almost all fuel disaper in pipelines and reservuars. Without searchlight fuel last almoust 5 hours, with - 2 minutes or less.

2 - when Flamethrower turret added in ignore list fuel don't disappear, but they stuck and don't shoot at all sometimes. And if click on it you can see "disabled ba a script", at the end all of them have this message.

a month ago

Thanks for your report! I think I can make some time tomorrow to take a look at this, but it might have to wait for the weekend depending on how work is.

a month ago

I have some others qol mods, but dont think they can cause problems.

Here is editor save if you need.
https://drive.google.com/drive/folders/1gvicZhEieYdoc97setOpNCSGYJRlVyjN

Unbelievable that you still support this mod for so long time. Thank you !

a month ago

I appreciate having the save file ready, thank you so much! These are always a huge help.

Honestly it's been my pleasure to keep up the support. I would love to do more with the mod, but maybe my full ambitions will have to wait for retirement in another 40 years... I must confess, I still haven't even finished beating the game. I only got as far as Aquilo during my winter break after the expansion released, and never found the willpower to design a new ship after work started again...

19 days ago
(updated 19 days ago)

Thanks for your patience!
I've just released version 2.3.25, which should fix your issues.

It turns out that there was a line in the official patch notes when space age / factorio 2.0 released that I didn't account for that changed how fluids in turrets work, so that caused the broken flameturret oil consumption with my mod:
https://forums.factorio.com/viewtopic.php?p=621179&hilit=LuaFluidBox+FluidTurret#p621179

The new version should start to appear in the mod portal shortly.
If you don't see it in-game you can download it manually here: https://mods.factorio.com/mod/SearchlightAssault/downloads

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