⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
a day ago
1.1 - 2.0
16.1K
Combat

b Weird bug x2

15 hours ago
(updated 15 hours ago)

Found two weird bugs!


1. Boosted turrets are permanently disabled if power is disconnected when targeting an enemy

Steps to reproduce:

a. Place a turret next to a searchlight.
b. Connect the turret and searchlight to power.
c. Wait until the turret spots an enemy and directs the turret to attack (big worm is easier, since it doesn't move).
d. Disconnect power.
e. Reconnect power.
f. Profit?

Expected result: Turrets resume attacking the enemy once power is reconnected.
Actual result: Turrets are permanently disabled, with the status "Disabled by script", even if the searchlight is removed. Picking up and replacing the turret is able to fix this.


2. Searchlight beams get stuck on walls and rocks when Combat Mechanics Overhaul and Jetpack are both installed

Note: This does not occur when only one of the two mods are installed, only both.

Steps to reproduce:

a. Install the Combat Mechanics Overhaul and Jetpack mods.
b. Place a searchlight.
c. Hover over the searchlight to find where its beam is, and surround it with a closed square of walls.
d. Place an enemy for the searchlight to find (outside the box) so that it starts searching.
e. Observe.

Expected result: Searchlight beam should pass over the walls during the search phase.
Actual result: Searchlight beam is unable to pass over walls, making it unable to leave the box.

14 hours ago

Thank you for the very comprehensive reports! I'll try to take a look soon

New response