⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
7 days ago
1.1 - 2.0
16.3K
Combat

g ✅ error

4 months ago

i get this error when the zeus turret is next to searchlight and it spots an enemy

https://mods.factorio.com/mod/zeus-wrath

The mod Zeus' Wrath (1.0.5) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event zeus-wrath::on_script_trigger_effect (ID 170)
zeus-wrath/control.lua:4: attempt to index field 'source_entity' (a nil value)
stack traceback:
zeus-wrath/control.lua:4: in function <zeus-wrath/control.lua:1>

4 months ago

Thanks for your report! I will try to get a fix out as soon as possible

4 months ago

awesome thanks!

8 days ago

I forgot to follow up, but I did release a fix for this issue some time ago.
Feel free to grab the newest version of the mod from the portal if you haven't already.

Thank you again for your report, and please let me know if you see further issues!

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