⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
26 days ago
1.1 - 2.0
15.5K
Combat

i Make Searchlights work even in safe mode

2 months ago

Hello! Interesting concept of mod, however I wanted to use it to bring light outside my perimeter ( playing with very dark and long nights) but it seems if there is no enemy in the vicinity the light go green and stop projecting their light in the area that I have set up. Is there a way to make the, keep lightening an area?

Also it would be nice to have a way to give him target priorities somehow, if you give priorities to the turrets they stop working entirely, but the searchlights would be a great way to snipe high value targets, but they lock on completely randomly.

2 months ago

Thank you for the suggestion!

Right now there's no option to keep the searchlights active when in safe mode, but it's on my planned features list to allow toggling on an exception.

As far as target priorities go, I don't think there's a way to implement that right now. Priorities only work for turrets, and the searchlight targeting uses a "hidden biter" under the hood to actually find things.

2 months ago

Looking foward becasue the animation and light is amazinng, it will be very atmosphereic with dark nightas and muzzle flashes mod.

Really sorry about the targeting, it really brings down their capabilities. But that explains why if you put priorities on the turrets insteadm you keep hearing a "digging" sound and nothing happens. Its the biter!

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