⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
26 days ago
1.1 - 2.0
15.5K
Combat

g What's the entity ID?

2 months ago

What is the Searchlight entity name so I can add it to the Biter-proofing mod's list of un-damagable entities? I've tried using what I can find in the code, and every combination of "searchlight" and "assault" that I can think of, but it doesn't seem to work.

Reason: I want to use the search light to control rail signals within demolisher territory, but it needs to be invulnerable for the demolisher to ignore it.

2 months ago
(updated 2 months ago)

Sorry for the late reply!

"searchlight-assault-base"
"searchlight-assault-safe"
"searchlight-assault-alarm"

These names are in sl-defines.lua starting on line 105
Since searchlights have to swap between several different entity definitions, you'll probably want to use all three.

There are several other (hidden) entities this mod uses, but they should be invulnerable by default.

Also:
Any turrets that a searchlight boosts (by swapping their entity type to one with a higher range defined) will have their names changed also. This name change is simply the original name + "-sla_boosted"
eg "gun-turret-sla_boosted"

This suffix is also listed in sl-defines.lua, on line 125

New response