⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
26 days ago
1.1 - 2.0
15.5K
Combat

g Override max ammo range does not work with Krastorio2 Spaced Out

2 months ago

Hi, thanks for the mod, promises to add a lot of flair to the biter wall :)

Bug is in the title. The mod setting to override max ammo range limitation doesn't work with the rifle ammo of "Krastorio2 Spaced Out" in the gun turrets (and probably the other ammos too).
Deactivating the setting, exiting, and reactivating doesn't have an affect.
Gun turrets get boosted to range 102, but ammo stays at 30.

Haven't tested the "offical" Krastorio2-mod yet if it works there or if the ammo override is broken in general.
Would be happy about a fix :)

2 months ago
(updated 2 months ago)

[Double Post, whoops]

2 months ago

Thank you very much for your report and the kind words!

I've just released version 2.3.14 which should fix this. Please let me know if you notice any further issues.

The new version should start to appear in the mod portal shortly.
If you don't see it in-game you can download it manually here: https://mods.factorio.com/mod/SearchlightAssault/downloads

2 months ago

Gave me a smile as I saw the update today, thank you for the quick work! :)

Just tested it and it works!
Building small forward bases to essentially siege down enemy strongholds is a nice change of pace against the usual turret-vomit-charge ^^

2 months ago

Awesome!

That's exactly why I wrote the mod, have fun!

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