⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
10 days ago
1.1 - 2.0
12.8K
Combat

b The mod ⚠️ SearchlightAssault ⚠️ (2.3.8) caused a non-recoverable error.

12 days ago

The mod ⚠️ SearchlightAssault ⚠️ (2.3.8) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event SearchlightAssault::on_script_trigger_effect (ID 164)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function 'index'
__SearchlightAssault
/control-gestalt.lua:189: in function 'BoostFriends'
SearchlightAssault/control-gestalt.lua:216: in function 'EnterAlarmMode'
SearchlightAssault/control-gestalt.lua:509: in function 'FoeFound'
SearchlightAssault/control.lua:398: in function <SearchlightAssault/control.lua:391>

11 days ago

Thanks for your report! My weekend is just about to start, so I'll be able to get a fix out soon.

10 days ago

I've just released version 2.3.9.
I wasn't able to replicate the crash, so I have made a tentative fix which will hopefully address the problem.
Please send me your save file if you still see issues.

The new version should start to appear in the mod portal shortly.
If you don't see it in-game you can download it manually here: https://mods.factorio.com/mod/SearchlightAssault/downloads

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