Hi, I upgraded my Laser Turrets via Planer from Normal to Rare (I was on Fulgora and did that on Nauvis).
After my robots replaced my Laser Turrets they started to act weird. Moving around the "head" and only a few was shooting around and very random/slow.
When I tried to cut a turret (wanted to cut and paste with hope to fix it) my game crashed:
9231.615 Error MainLoop.cpp:1429: Exception at tick 104626130: The mod ⚠️ SearchlightAssault ⚠️ (2.3.8) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event SearchlightAssault::on_player_setup_blueprint (ID 77)
Unknown entity name: <null>
stack traceback:
[C]: in function 'set_blueprint_entities'
SearchlightAssault/control-items.lua:36: in function 'SwapToBaseEntityType'
SearchlightAssault/control-items.lua:105: in function <SearchlightAssault/control-items.lua:99>
I have the feeling the upgrade to Rare made them act like SearchLights??? The description also change to that and the Range getting super huge
(edit: I also use the mod turret-activation-delay (beside a lot more...) which might play a role here)