⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
7 days ago
1.1 - 2.0
12.8K
Combat

g Breaks when value changed

3 months ago

Whenever i change a value after building it it will stop working, it'll scan with the default settings of 90-0-0-0 however it'll start spinning and the light will stop shining, this could be an incompatability issue as i have several mods installed, my best bet would be repair turrets as they also change a lot of code to do with turrets but i could be wrong

3 months ago

my apologies was simply my misunderstanding of how it work

3 months ago

No worries, if you see any issues in the future, feel free to let me know here. I can't always fix things right away, but I like having the record so that way I can keep in mind what to fix while I'm working on my next big update.

In the meanwhile, if you do have an issue with a turret in the future, you can try this:
There's an option in the mod settings to make a blocklist that stops searchlights from trying to mess with other mod's turrets.

To add one or more turrets to the block list:
- Look up the name of the incompatible turret
- You can either check the mod's .lua files for the entity prototype, or try using this simple in-game command while hovering your mouse over the turret in question:
- /c game.print(game.player.selected.name)
- Load your game
- Pause the game, and enter the Settings menu
- Enter the Mod Settings menu, then the Map tab
- Locate the SearchlightAssault mod settings option "Ignore turrets matching these semi-colon separated names:"
- Write the entity / prototype name exactly, including hypens (-), etc
- To add more turrets, put a semicolon (;) between each entry
- Confirm changes and exit the pause menu
- Resume playing

Note that changes made in the mod settings menu will be lost unless you save your game.

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