⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
7 days ago
1.1 - 2.0
12.8K
Combat

b Blueprint ERROR

1 year, 9 months ago

The mod Creative Mod (1.8.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event creative-mod::on_tick (ID 0)
The mod ⚠️ SearchlightAssault ⚠️ (2.2.16) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event SearchlightAssault::script_raised_revive (ID 81)
SearchlightAssault/control-tunion.lua:396: attempt to index local 'g' (a nil value)
stack traceback:
SearchlightAssault/control-tunion.lua:396: in function 'IsBoostableAndInRange'
SearchlightAssault/control-tunion.lua:407: in function 'CreateRelationship'
SearchlightAssault/control-tunion.lua:305: in function 'TurretAdded'
SearchlightAssault/control.lua:447: in function <SearchlightAssault/control.lua:433>
stack traceback:
[C]: in function 'revive'
creative-mod/scripts/util.lua:229: in function 'revive_entity_ghost_and_raise_event'
creative-mod/scripts/cheats.lua:2658: in function 'tick'
creative-mod/scripts/events.lua:186: in function <creative-mod/scripts/events.lua:148>

This happend when I set a "instant blueprint"

1 year, 8 months ago

Thanks for reporting this. I've never tried the instant blueprint feature from this mod, so I'll try to take a look when I can.

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