⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
7 days ago
1.1 - 2.0
12.8K
Combat

g blueprint turret rotation

1 year, 10 months ago

When turrets are copied or blueprinted, they lost there rotation direction and will always be facing up

1 year, 9 months ago

It works strange, but can be solved temporary. This is my solution:

They remember its direction that aligned to top/bottom/left/right on blueprint placement (angles: 0/90/180/270), and UP direction on the blueprint creation
If you want an angle 45 shift, use constant combinator and connect it with the turret.

Scenario:
Prepare turret with direction to UP (configure turret). Then add 45 angle to the constant combinator, then connect them (if you need shifted angle, not strict 0/90/180/270).
Create a blueprint and use it with rotation.

@Author: It's headache.

1 year, 9 months ago

Thanks for the report, this is still a work in progress. It might be a while before I get some time of from work to address this.

1 year, 9 months ago

thanks a lot for the mod

11 months ago

Loving the mod with the pitch black nights, but still having this issue and wondering if there's any hope of an update

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