⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
3 days ago
1.1 - 2.0
12.4K
Combat

b Only turrets that were placed before the searchlight get boosted

1 year, 10 months ago

Any turrets placed after the Searchlight don't benefit from a range boost, despite being adjacent.

1 year, 10 months ago

Thanks for your report!

I'm having trouble recreating this.
Can you please send me your save file?

1 year, 10 months ago

I'll try, although I'm unsure if I have a save where I haven't mined and re-placed the spotlights as a fix.
https://drive.google.com/file/d/1xmvLhvInuxvbUOmNMowhcF3QdOfx-_AU/view?usp=share_link

1 year, 10 months ago

If it helps, the turrets were (mostly) placed by bots.

1 year, 10 months ago

I've tried using the construction bots from the spider and from a roboport, building both the Searchlight and the Shock Turrets that way, but I still can't get the problem to happen.

Please send me a save if you see it happen again, or can offer some steps to try.

In the meanwhile, I'm glad your workaround seems to have helped. Thanks for reaching out!

1 year, 10 months ago

I've found a bug that could have caused this.
I've just released version 2.2.16 which should fix it. Please let me know if it does not.

The new version should start to appear in the mod portal shortly.
If you don't see it in-game you can download it manually here: https://mods.factorio.com/mod/SearchlightAssault/downloads

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