⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
7 days ago
1.1 - 2.0
12.8K
Combat

b High time usgae

2 years ago

So I really want to use this mod, but I placed 4 of these and the time usage for this mod is 20.32/17.43/28.75

2 years ago

It seems to have to having a wide search area and lots of enemies

2 years ago

That's really unusual. I'm seeing about 0.11/0.06/0.43 on a random test map I have.

Usage should be pretty low with that many searchlights (and lower when there's no enemies close by and the searchlights go into safe mode and turn green).

Can you send me your save file?

2 years ago

Sure
I placed 2 at the Outer NE wall facing the biter nests and mu UPS went down to 30

Savefile for when I did this
I recommend turning off research queue if you are going to do /cheat as it causes a hang when running the command

https://drive.google.com/file/d/16YfVTE94SriSVTya4ai4-SeFUf9V25pc/view?usp=sharing

2 years ago

Thanks for the help! I was able to reproduce the situation you described. I'll have an update in hopefully a few days, depending on work.

2 years ago

I've published release v2.2.1 which should fix the problem.

The new version should start to appear in the mod portal shortly.
If you don't see it in-game you can download it manually here: https://mods.factorio.com/mod/SearchlightAssault/downloads

Thanks for the tip on turning off research queue, it did indeed hang the game.

If you notice any other issues please let me know!

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