⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
10 days ago
1.1 - 2.0
12.8K
Combat

b Crash

2 years ago

Playing with Space Exploration mod, and with Factorissimo2.
Sitting in the some factory and randomly get this issue (is it possible that the factory floor was killed by asteroid? – dont know)

The mod ⚠️ SearchlightAssault ⚠️ (2.1.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event SearchlightAssault::on_post_entity_died (ID 134)
mini-turret-ent can not be part a entity ghost.
stack traceback:
[C]: in function 'create_entity'
SearchlightAssault/control.lua:645: in function <SearchlightAssault/control.lua:625>

2 years ago
(updated 2 years ago)

him, looks like it does not depend on those mods — I got the same on the navuos surface.
I think it crashes when portable turret died from spitters/bitters (without ammo) – check with mod https://mods.factorio.com/mod/Portable-Turret

EDIT: Confirmed!

2 years ago

Note, there are no SearchlightAssault's turret yet on the map.

2 years ago

Thanks for reporting! I'll probably be able to put out a fix by the end of the day tomorrow

2 years ago

Turned out to be an easy fix.

I've published release v2.2.0 which should fix the problem.

The new version should start to appear in the mod portal shortly.
If you don't see it in-game you can download it manually here: https://mods.factorio.com/mod/SearchlightAssault/downloads

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