⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
7 days ago
1.1 - 2.0
12.8K
Combat

b no light

2 years ago

hey again
something not right after your last update (which is great btw) so turret go green and turn all around, not respecting values i put there also there is no searchlight and when i hold cursor on turret it show range ok but also some green crosshair which is not moving
happen with old turret with combinator, old turret without combinator but same settings but also completly new turret without any changes (same place tho)
cant test it more atm

2 years ago

alright i think its not bug after all , cos turrets close to enemy works ok , must be idle state from newest update :) they still use same power as working ones tho

2 years ago
(updated 2 years ago)

Yup, that's correct

The green crosshair is where the light will start back up when an enemy comes in range again

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