⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
7 days ago
1.1 - 2.0
12.8K
Combat

b crash

2 years ago

The mod ⚠️ SearchlightAssault ⚠️ (1.2.7) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event SearchlightAssault::on_player_configured_blueprint (ID 71)
Blueprint has to have at least one icon.
stack traceback:
[C]: in function 'newindex'
__SearchlightAssault
/control-items.lua:42: in function 'SwapToBaseEntityType'
SearchlightAssault/control-items.lua:52: in function 'SeekBlueprints'
SearchlightAssault/control-items.lua:71: in function <SearchlightAssault/control-items.lua:61>

2 years ago

Sadly, I wasn't able to replicate this crash.

I put out a band-aid fix though, which should hopefully fix things for you?
If the new version does not work, please let me know what mods you're using and steps you took to cause this, or send me your savefile & mods.

Please update to version 1.2.8 and let me know how it goes.
The new version should start to appear in the mod portal shortly.
If you don't see it in-game you can download it manually here: https://mods.factorio.com/mod/SearchlightAssault/downloads

2 years ago

it was blueprint with stuff from old mods ive removed and icons were "?" , prolly cos icons were from removed mods too
crash report was to report it here so i did , ty for fix :)

2 years ago

Ah, I see!

Thank you very much for reporting, glad it sounds like the fix worked

New response