⚠️ SearchlightAssault ⚠️


Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!

Content
3 days ago
1.1 - 2.0
12.4K
Combat

b Companion Drones issue

2 years ago

Klonan's Companion Drones (see mod https://mods.factorio.com/mod/Companion_Drones ) follow a searchlight spot all time (in an attack mode).
Could you fix it on your side?

ps. Thanks for the mod! I love it

2 years ago

Sadly, this is a known issue that I can't do a lot about.

Looking at the code, it looks like the drones are trying to attack the hidden entity I make for the spotlight to target, even though that hidden entity is indestructible (and thus ignored by everything in the base game). The code looks like it's triggered by player.is_shortcut_toggled("companion-attack-toggle").

There's not a lot I can do if someone else's mod commands their units to move to my entity's position.
I've asked the mod author about ignoring my entity / indestructible entities in general:
https://mods.factorio.com/mod/Companion_Drones/discussion/61bc03742d71da38997292f9

In the meanwhile, I tested arming a bot and switching the shortcut button. It worked for me to stop them being distracted by the light.

2 years ago

yeah, I am temporary fixing it with this button too now.
close it, let me subs that discussion there

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