Space Exploration Tweaks


Flexible Games (Buggi) and I started this. I've taken over it in Factorio 2.0. A few tweaks to make Space Exploration a bit easier. Also includes a few adjustments if Krastorio 2 is installed.

Tweaks
4 months ago
2.0
136
Logistics Manufacturing
Owner:
deathxxrenegade
Source:
https://www.youtube.com/c/FlexibleGames
Homepage:
https://www.youtube.com/c/FlexibleGames
License:
MIT
Created:
5 months ago
Latest Version:
0.7.5 (4 months ago)
Factorio version:
2.0
Downloaded by:
136 users

Flexible
Games (Buggi) and I started this. I've taken over this pack starting in 2.0. Check him out at https://www.youtube.com/c/FlexibleGames

This mod is a comprehensive, UPS-friendly suite of adjustments designed for high-SPM Space Exploration + Krastorio 2 runs. It removes the bottlenecks that kill late-game momentum, allowing you to focus on scaling your factory to the 100k+ SPM level.

🛠️ What’s Included:

Endgame Efficiency Overhaul: Rebalanced recipes and tweaked throughput requirements across late-game tiers to ensure your production lines can actually scale.

Arcosphere Fracture Overdrive: The ultimate endgame solution. Reduces Arcosphere Fracture input costs and doubles outputs, preventing the "Arcosphere death spiral" that plagues high-volume setups.

UPS-Optimized Logic: All changes are implemented via direct prototype overrides. No scripts.

Giga-Base Balancing: Fine-tuned to allow your science production to hit 200k+ SPM without requiring 10,000+ rockets or breaking the Factorio engine.

Whether you are co-oping with friends or pushing for the ultimate SPM goal, this mod removes the "busywork" and technical deadlocks of standard SE/K2, letting you push your factory to its absolute limits.