I am a bit reserved on providing it as an mod option.
Orbital Ion Cannon is a different thing. It is a sci-fi weapon that has little resemblance to other weapons. Balance is not an issue. And it is some kind of superweapon, so players (including you) buffing damage a lot does not cause balancing problem.
On the other hand, my missiles are merely just "packed" and long-range version of rockets. So they are not comparable to the sci-fi weapons, which can be set freely.
My MRV missiles are simply reusing the projectiles of the base rockets, so the base damage values must be the same as vanilla (and my Schall Tank Platoon mod) rockets. So are you asking for the base damage or damage modifier? They are two different thing. (The option of Orbital Ion Cannon is about the former.)
About the former, I am not sure if it is possible to just change the missile damage without changing its base rocket damage. Maybe it has to go back to adjust vanilla atomic bomb, vanilla poison capsule, Schall Tank Platoon napalm bomb or vanilla "fire-flame"
. (BTW, this means the balancing lies on vanilla game or your mod set, not on my part.)
In principle, I do not like offering options to allow players to change the later (damage modifier), and relying on players' self-discipline.
It means the author has given up balancing effort, and players will likely abuse the option to make it OP, then later find the game monotonic.
On mod programming side, if modifiers in technologies are involved, technology effects recalculation has to be enforced every time to keep values in consistency. It is a bad thing and I do not like this at all.