Schall Endgame Evolution


Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
9 months ago
0.16 - 2.0
45.9K
Enemies

g [Solved] Space Age

10 months ago

Schall. I've been using your mod for years in all of my worlds. thank you for that. I hope I can keep enjoying it

10 months ago

I can't wait to try out high-quality weapons on this mod's biters.

9 months ago

Thanks for your support and patience. Just updated to 2.0! (Among with all my published mods.)
Yeah, the big running meat on Nauvis is available again! Enjoy killing (or be killed.) :-P

I have not made high tier aliens for Gleba, as I have not reached there yet.
Nevertheless, info system is updated to per surface. So the GUI part of the mod should work for 2.0 and Space Age DLC.

After finishing a vanilla 2.0 game on Nauvis, then purchasing the DLC and landing on Gleba, I will see what I can do with those pentapods.

2 months ago

Are the pentapods still on the todo list? Just seeing if I should temper my anticipation or not!

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