Oh, I hardcoded max tier 10 in sprites, because I have not prepared the tier sprite icons under /graphics/gui/
.
I did not do the "auto-detection" of max tier setting (as step 1 below), because any missing icons will prevent game from loading.
For the moment, you have to do the followings as temporary solution:
A. For sprites "sprite-Schall-tier-*", edit /data.lua
line 4 as:
for tier = 1, tier_max,1 do
Then add the following line BEFORE it:
local tier_max = settings.startup["endgameevolution-alien-tier-max"].value
B. Go to folder /graphics/gui/
, clone some icons and name as tier-11.png
and tier-12.png
. They only affect the GUI icon on top left. So it is only for visual look, so it does not matter if it is the wrong or same icon.
In the next update, I will prepare some extra tier sprites icons, if crazy players (like you) :-P really want to try extra high tier enemies.