Schall Endgame Evolution


Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
3 years ago
0.16 - 1.1
36.4K
Enemies

g [Solved] Name Table

4 years ago

Hey, im looking for the alien names to add them to my RPG mod exp table like this:

local ExpTable =
{
{"small-biter", 0.01, 1},
{"small-spitter", 0.01, 1},
{"small-worm-turret", 0.01, 1},
{"medium-biter", 0.02, 2},
{"medium-spitter", 0.02, 2},
{"medium-worm-turret", 0.02, 2},
{"big-biter", 0.04, 4},
{"big-spitter", 0.04, 4},
{"big-worm-turret", 0.04, 4},
{"behemoth-biter", 0.06, 6},
{"behemoth-spitter", 0.06, 6},
{"biter-spawner", 0.06, 6},
{"spitter-spawner", 0.06, 6}
}

could you help me with that?
thank you very much

4 years ago

Hello, I have set the names with:

"Schall-category-"..tier.."-biter"
"Schall-category-"..tier.."-spitter"

, where tier ranges from 5 to 10.
This mod starts from 5, because small, medium, big, behemoth are assumed to be 1 to 4 respectively.
The relative strength (on health, damage, etc) is set to be double for each tier up. Some details are provided in a table in FAQ.

Good luck with your mod.

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