这是游戏引擎在射击预热上的问题,我也没有办法解决。
狙击子弹的材料成本跟普通子弹相同,但自狙击炮塔射出的单发威力是四倍(狙击枪则八倍)。扣减这个重复射击问题带来的浪费,性价比还是略有优势的。这算是平衡成本和威力。
平心而论,跟原本的机枪炮塔相比,狙击炮塔真的弱吗?
狙击炮塔有超长射程(0.17.8 / 0.18.2版本后:48)的优势,比机枪炮塔的射程18好太多了。
假如没有重复射击的问题,单发四倍威力实在是太高了!我铁定会大幅调低的……
Yes, this is a known issue about vanilla game mechanism on attack warm up. Not a solvable problem to me.
This is somewhat a balance to be C/P ratio. Sniper bullet has the same recipe cost as normal bullet, but having four times damage per shot when fired from sniper turret (eight times from sniper rifle).
Overall, sniper turret still has a better C/P ratio than the vanilla fun turret, when wasted shots are counted.
Honestly, if not having the "wasted shots" problem, four times in damage made the sniper turrets too OP. I would certainly nerf it.