SE Ore Integration


This mod integrates ores from a modpack consisting of SE, K2, BZ mods, Planetfall's mods, Trikop's mods, and Timeken's mods into a smaller number of "raw" or composite ores. Now it is more likely that your starting system has at least one planet with the ores / core seams that you need. The actual ores needed for gameplay can be crafted from the "raw" ores (with byproducts of course, as is the SE way).

Tweaks
11 months ago
1.1
158
Mining Fluids

Changelog

Version: 1.5.3
Date: 2024-01-09
  Changes:
    - Fixed more softlocks: bismuth, tantalite, and tungsten ores are craftable in burner chemical plants.
    - Absorbed cobaltite ore into raw lead ore.
    - Refactored code to recognize the split of MetalsForYou into its component submods.
Version: 1.5.2
Date: 2023-12-06
  Changes:
    - Hopefully fixed flake graphite softlock by changing recipe to "basic-chemistry", so it should be
      craftable in the burner chemical plant.
    - The catalyst overlay in the catalyzed petroleum gas cracking recipe is no longer absurdly gigantic.
Version: 1.5.1
Date: 2023-12-03
  Changes:
    - Graphite production from coal is now properly unlocked by graphite processing research.
    - Fixed more missing localizations.
Version: 1.5.0
Date: 2023-12-02
  Changes:
    - Uranium ore is obtainable now! How on earth did I miss this for so long?!
    - The optional smelting and casting ratio changes will now apply to tungsten ingots even if 
      the sintering option is enabled.
    - Added compatibility with GasGasGases to optionally extract radon from raw uranium ore.
    - Added a startup setting to swap the raw iron and raw copper ore colors, which makes them
      less realistic but closer to the Factorio defaults.
    - Fixed various missing localizations.
Version: 1.4.6
Date: 2023-12-01
  Changes:
    - Zircon is now actually obtainable from stone, regardless of settings in BZ Zirconium.
    - Chromite, indite, tantalite, and limestone core fragment recipes are hidden and no longer
      unlocked by core mining tech.
Version: 1.4.5
Date: 2023-12-01
  Changes:
    - BZ Titanium, BZ Tin, and BZ Silicon are now optional dependencies.
    - The mod now correctly handles rough diamond ore if the BZ Graphite and Diamonds 
      diamond mining setting is enabled. It is extractable from raw rare metals, or obtainable
      as a core mining byproduct.
Version: 1.4.4
Date: 2023-11-30
  Changes:
    - The changelog exists again.
    - BZ Tungsten and BZ Zirconium are now optional dependencies.
    - Chromite ore sorting recipe is now unlocked by the Chromium processing tech.
Version: 1.4.3
Date: 2023-11-30
  Changes:
    - Brass Tacks, If I Had A Nickel, Bismuth, and Manganese are now optional dependencies.
      More mods may be made optional in the future, to give players more flexibility.
      However BZ Lead, BZ Aluminum, and probably a few others cannot be made optional.
Version: 1.4.2
Date: 2023-11-30
  Changes:
    - The changelog exists now.
    - Combines modded ores and fluids into fewer ores.
    - Settings added for disabling parts of the mod.
    - No longer crashes when carbon black from bzcarbon is not enabled.