SE Ore Integration


This mod integrates ores from a modpack consisting of SE, K2, BZ mods, Planetfall's mods, Trikop's mods, and Timeken's mods into a smaller number of "raw" or composite ores. Now it is more likely that your starting system has at least one planet with the ores / core seams that you need. The actual ores needed for gameplay can be crafted from the "raw" ores (with byproducts of course, as is the SE way).

Tweaks
4 months ago
1.1
119
Mining Fluids

Changelog

Version: 1.5.3
Date: 2024-01-09
  Changes:
    - Fixed more softlocks: bismuth, tantalite, and tungsten ores are craftable in burner chemical plants.
    - Absorbed cobaltite ore into raw lead ore.
    - Refactored code to recognize the split of MetalsForYou into its component submods.
Version: 1.5.2
Date: 2023-12-06
  Changes:
    - Hopefully fixed flake graphite softlock by changing recipe to "basic-chemistry", so it should be
      craftable in the burner chemical plant.
    - The catalyst overlay in the catalyzed petroleum gas cracking recipe is no longer absurdly gigantic.
Version: 1.5.1
Date: 2023-12-03
  Changes:
    - Graphite production from coal is now properly unlocked by graphite processing research.
    - Fixed more missing localizations.
Version: 1.5.0
Date: 2023-12-02
  Changes:
    - Uranium ore is obtainable now! How on earth did I miss this for so long?!
    - The optional smelting and casting ratio changes will now apply to tungsten ingots even if 
      the sintering option is enabled.
    - Added compatibility with GasGasGases to optionally extract radon from raw uranium ore.
    - Added a startup setting to swap the raw iron and raw copper ore colors, which makes them
      less realistic but closer to the Factorio defaults.
    - Fixed various missing localizations.
Version: 1.4.6
Date: 2023-12-01
  Changes:
    - Zircon is now actually obtainable from stone, regardless of settings in BZ Zirconium.
    - Chromite, indite, tantalite, and limestone core fragment recipes are hidden and no longer
      unlocked by core mining tech.
Version: 1.4.5
Date: 2023-12-01
  Changes:
    - BZ Titanium, BZ Tin, and BZ Silicon are now optional dependencies.
    - The mod now correctly handles rough diamond ore if the BZ Graphite and Diamonds 
      diamond mining setting is enabled. It is extractable from raw rare metals, or obtainable
      as a core mining byproduct.
Version: 1.4.4
Date: 2023-11-30
  Changes:
    - The changelog exists again.
    - BZ Tungsten and BZ Zirconium are now optional dependencies.
    - Chromite ore sorting recipe is now unlocked by the Chromium processing tech.
Version: 1.4.3
Date: 2023-11-30
  Changes:
    - Brass Tacks, If I Had A Nickel, Bismuth, and Manganese are now optional dependencies.
      More mods may be made optional in the future, to give players more flexibility.
      However BZ Lead, BZ Aluminum, and probably a few others cannot be made optional.
Version: 1.4.2
Date: 2023-11-30
  Changes:
    - The changelog exists now.
    - Combines modded ores and fluids into fewer ores.
    - Settings added for disabling parts of the mod.
    - No longer crashes when carbon black from bzcarbon is not enabled.