Probabilistic Agriculture


Adds random variance to recipes for Jellynut, Yumako and Bioflux. This makes waste products harder to avoid on Gleba, nerfing certain strategies.

Tweaks
7 months ago
2.0
3.70K
Factorio: Space Age Icon Space Age Mod
Environment Manufacturing

g [Suggestion] Small bioflux fix

15 days ago
(updated 15 days ago)

Hello Thesixthroc,

When your mod changes the “results” attribute in the Bioflux recipe, I noticed a minor issue: the recipe still displays as “4 x Bioflux” in the player’s inventory. This is only a visual label, the recipe itself works correctly.

To keep things consistent, we can make three small adjustments:

  1. Add a custom locale: [recipe-name] bioflux=1–6 x Bioflux
  2. Add the first recipe attribute: data.raw.recipe["bioflux"].show_amount_in_title = false
  3. Add the second recipe attribute: data.raw.recipe["bioflux"].localised_name = {"recipe-name.bioflux"}

With these changes, the title will display nicely as "1–6 x Bioflux". Of course, we could achieve something similar by adding a new description, but I think this approach looks cleaner.

15 days ago

I consider this a game bug and reported it here: https://forums.factorio.com/viewtopic.php?p=683841#p683841

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