I'm using it for my Fulgora mall at the moment. The output of my scrap recyclers is fed into a bunch of active provider chests. In places where I would normally have a requester chest I instead have a handful of storage chests that are filtered on what they will accept. For example an assembler is next to three storage chests filtered to accept iron plates, green circuits, and gear wheels respectively. I limit the available slots to only one each. Then, as recycler output goes into an active provider chest a logi bot carries it to a storage chest that will accept it, which thanks to this very limited network (only the one island) is only the ones filtered for that item.
The result is far less elegant than a normal logi bot mall, of course. a dozen bots hovering over a chest waiting for space to open because they don't plan for the shortage of space, but it gets the job done.
I also have an active provider chest next to my cargo landing pad on Nauvis that offworld science packs are loaded into. Because logi bots will prefer filtered storage chests over unfiltered they carry the science packs across the base to where my labs are without me having to run a belt all that way.
That said I doubt this would work as a general Nauvis mall unless I was able to isolate the mall from the rest of the logistics network or was using some circuit logic which sounds like a pain in the butt.