Rich Blood


Build factory on the blood of your enemies. Biters blood coagulates into crystals when exposed to air. These blood crystals can be simply smelted for resources, or liquefied into blood for more advanced processing. Later, plant biter farms for some 100% organic, free-range, sustainable blood production. Requires Krastorio2. Compatible with BZ mods, Space Exploration, and Armoured/Frost/Explosive Biters.

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2 years ago
1.1
1.61K
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b Multiple Biter Spawner Placement

1 year, 10 months ago

Heyho, could it be there is an issue that prevents to place multiple biter spawner next to each other? (modpack with k2/se/bz)

Regular building attemps get blocked by K2 biter protection rule, but when placing a second spawner next to first one , the item (biter building in hand) disappears and spawner wasn't build.

1 year, 9 months ago

I couldn't reproduce it. Maybe there's some other mod that interferes with placement? I loaded K2+SE and tried placing some spawners next to one another.

1 year, 8 months ago

Found the culprit, "aai vehicle" blocks placement near biter buildings. Seems like it blocks the inital "placement" because u dont even get a message like for other buildings. Not sure if its fixable on your side :/

1 year, 4 days ago
(updated 1 year, 4 days ago)

There is a option to exclude entities from that check. I do it in Biter Power like this:

    remote.add_interface("biter-power", {
        -- This mod will prevent placement of "enemy" biters close
        -- to "player" structures. Add all biters to the whitelist
        ["aai_programmable_vehicles_non_combat_whitelist"] = function() return compatibility.supported_biters end,

})

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