The evolution factor is set by the share of researched technologies vs. all technologies. Example: If there are 1000 research topics (techs) and you have researched 250 of them, then the evolution factor is 25%. (Military techs as well as mostly irrelevant techs excluded from calculation)
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.8 Date: 18.02.2024 Fixed: - Bug when not having anything researched yet enemy evolution was set to default value 0.55 instead of 0.00 but only in multi enemy forces scenarios
Version: 1.0.7 Date: 11.02.2024 Fixed: - Bug when playing with single enemy force
Version: 1.0.6 Date: 05.02.2024 Added: - Added compatibility with 'friendly_pvp' mod