Ouch!! I thought it was just getting in a loop failing to place it, I didn't realize it was consuming the supplies. Everything I've hit on Gleba I had tons of, if some was getting consumed without being placed it wouldn't have been apparent.
As much as I love this mod, this is the main reason I stopped using it. It also seems to happen when a construction bot is flying to place an object, and the repair tower attempts to place it as well. It will endlessly attempt and fail to place the object, and the item will just be deleted, causing it to endlessly consume more of that item until it's placed by the robot. I only realized this after I had hundreds of blue splitters and underground belts mysteriously disappear when building a main bus. The mod is simply too buggy at the moment to use that feature.
And honestly, it feels like this mod does too much already. On top of repair, it can construct/deconstruct items, recharge robots, and also has a small radar built in. There's another mod that removes the robot recharge for this one, but honestly, I wish there was just an option in the mod configuration to just disable all the extra stuff and have it just repair things. It feels like it's grown outside the scope of what it should do, IMO.
For now, I've found AAI Vehicle: Warden to be a good alternative, combined with AAI programmable vehicles. You can just set them up near a frontline/chokepoint, or have them patron around your base.