It is in fact, very OP.
I have used it on an OARC map with custom made Blueprints to just turret creep all over the map without leaving my own base. I did in fact ALL the way to a Silo: https://i.imgur.com/OjTISdb.jpg
In fact, you can "teleport" resources as well across the entire map with the Repair Turrets, I forget the exact "trick" to do so, but I was using it to restock remote Artillery installations.
I think it's a REALLY neat and fun mod, but it IS incredibly OP as it stands. It would need a bunch of "additional settings" for server use to stop players pulling shenanigans.
Used to it's max capability, it literally trivializes the entire game.
EDIT: The reason you see mines is because they were INCREDIBLY efficient with Repair Turrets. As soon as one exploded, the turrets would restock from inventory so I had a constant refreshed minefield that basically killed everything because all the turrets around worked together . Did not even need laser turrets, thats why you see ONE per 16x16 grid.