Repair Turret

by Klonan

Adds Repair Turrets

Content
24 days ago
0.17 - 2.0
100K
Combat Logistic network

i Some thoughts

4 years ago
(updated 4 years ago)

I have used repair turrets for a while and with the addition of the construction capability it's basically replaced construction drones completely and operates magnitudes faster and over vast distances. It really feels like there should be some sort of balance for this. Maybe make all operations costly on power and have the requirements scale based on distance (esp for construction/deconstruction)? It feels like asking for a huge amount of power in exchange for nearly instant transmission over vast distances would be much more balanced. Also, PLEASE (straight up begging) add toggles in settings and hotbar for construction/deconstruction so that people can choose what level of power the mod has and so that construction isn't unstoppable once researched.

Like, I love this mod but I kinda feel like I'm cheating using this now.

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