Okie dokie
The main problem is that you are setting all the biters to start biting eachother, and that is causing a lot of events to be fired
Like 25,000 events every 100 ticks, or more than 250 damaged events every tick, and this is clogging up my mod which is trying to process all the events
I can do what I can (its not much), but I would suggest some tweaks on your side, as any mod that listens to the on_entity_died
event will also have a problem in this situation.
When setting the forces, set their evolution factor to the highest of all biter forces. One problem is that they kept fighting with weak small biters. With stronger biters they killed things quicker and the civil war ended up sending less events.
The scale of the biter wars is basically insane...