Recycled Cargo Pods

by NOiZE

Dropping cargo from space to planets now require Cargo Pods which can be assembled, repaired and reused. Also your rocket will need a cargo pod.

Content
7 days ago
2.0
65
Transportation Logistics Manufacturing

b [fixed]Huge Problem

11 days ago

When PlanetsLib is enabled, the mod turns crazy:
1. the recipe for building the rocket in the silo appears as "recipe not researched".
2. the recipe for building the rocket in the silo has a different icon.

When PlanetsLib is DISABLED, everything works as normal, even the external rockets part compatibility.

Also, looking inside the code, its pretty convoluted ...

8 days ago

Thanks for your report. Did you test with planetslib only? Or were there also other mods involved.

In the past I did extensive testing with planetslib, external rocket fuel and liquid rocket fuel. But I did not test with actual planet mods which require planetslib.

8 days ago

Also I noticed that sometimes it can help to rebuild your silo if you changed /added relevant mods.

7 days ago
(updated 7 days ago)

Yeah, tested with only:
- space age
- planetslib
- external rocket parts
- recycled cargo pods

Made a fresh sandbox game (for testing), and just placed a silo, the top of the GUI says "recipe not researched", and the problems still appear.

7 days ago

Ah yes, thank you for reporting. This should now be fixed in the latest release.

7 days ago
(updated 7 days ago)

Thx, now works as spected.

However, I encountered a little bug: If the silo already had some progress, once ur mod gets added to the game, it says "output full" at the top of the silo GUI. This seems more like a Factorio bug itself, instead of this mod. Making sure the silo has 0% progress (before adding the mod) solves this.

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