Following the FFF304 discussions, takes ideas from a few people and rebalances oil production a little. Primary change is to change Basic Oil Processing to output only Heavy oil and Petroleum Gas. See the full description on the mod portal for full details.
Mods introducing new content into the game.
Version: 0.0.5 Date: 2019/29/07 Balance: - Decreased lubricant requirement of reinforced concrete from 100 -> 10
Version: 0.0.4 Date: 2019/28/07 Changes: - Renamed display name of mod to "Heavy Oil and Gas from Basic Oil". It'll appear under the new name in the mods list, but the file name remains the same to not effect auto updating. - Added option to disable the steam basic oil processing tech and recipe - Added option to control the complexity of the alkylation recipes and even turn them and their tech off Balance: - Solid fuel from heavy oil now requires 15 heavy oil - Solid fuel from light oil now requires 20 light oil and creates 2 solid fuel (10 to 1 ratio) - Solid fuel from petroleum gas reverted 20 petroleum gas (vanilla) - Changed basic oil processing pollution modifier from 1.33 -> 2 - Changed steam basic oil processing pollution modifier from 1.33 -> 2 - Reduced light oil requirement for rocket fuel from 200 -> 100 - Changed rocket fuel tech to add advanced oil processing as prereq, add chem science pack requirement, and decrease science pack count requirement from 300 -> 200 to compensate
Version: 0.0.3 Date: 2019/25/07 Changes: - Split concrete tech in two, adjusting costs and requirements Bugfixes: - Disabled the change to chemical plants requiring concrete (this is a bugfix because this was supposed to be disabled in the first place)
Version: 0.0.2 Date: 2019/24/07 Changes: - Added changelog - Added thumbnail Bugfixes: - Fixed steam to come out at 165 degrees instead of 15 from refinery
Version: 0.0.1 Date: 2019/24/07 Features: - Initial release