This mod adds a more realistic nuclear reactor, a breeder reactor and a cooling tower. The reactors are controllable via an integrated circuit interface, and have a dynamic output depending on their temperature. They need proper cooling, otherwise a nuclear meltdown will occur.
Mods introducing new content into the game.
version 2.18.17 (2020-09-07) - fixed an error during migration when also mod settings were changed
version 2.18.16 (2020-08-30) - just an informational update to confirm 1.0 compatibility
version 2.18.15 (2020-07-22) - hopefully fixed a gui error thanks to the help of arbu32 (see: https://mods.factorio.com/mod/RealisticReactors/discussion/5f13a68c749401d0cab69759)
version 2.18.14 (2020-03-07) - Fixed a gui error - Fixed a startup error related to empty sprites
version 2.18.13 (2020-03-07) - Fixed low res graphics - Fixed a scram bug with decay heat - Added new light effects from Mushroom Cloud 0.18+
version 2.18.12 (2020-01-31) - Nuclear explosions now destroy cliffs - Installed a new sound system for the explosions - Added support for apm but i had no idea what formula to assign to neptunium - Ownly's formulas now yield 15% more power/efficiency (still 10% less than advertised)
version 2.17.11 (2020-01-11) - Reduced the pollution caused by meltdowns to adjust the increase in evolution-factor to the originally intended amount. (The relation between pollution and evolution factor was changed in 0.17)
version 2.17.10 (2020-01-02) - Fixed a few minor bugs with the scram behavior
version 2.17.9 (2019-12-30) - New graphics with all kinds of glow - Improved performance
version 2.17.8 (2019-08-03) - Simplified the inventory synchronisation, since you can now make inserters ignore an entity. - Added complete support for Amator's Phasma
version 2.17.7 (2019-07-13) - Fixed a crash due to the usage of a deprecated style property - Polished the nuclear explosion effect - Some gui improvements - Added support for fuel categories from bob's revamp mod
version 2.17.6 (2019-07-07) - Fixed a crash with underground heatpipes on multiple surfaces
version 2.17.5 (2019-06-17) - Fixed an error with cooling towers build adjacent to each other - updated ODS data file: RealisticReactors_Output_2.17_IngosMode.ods (see mod folder)
version 2.xx.4 (2019-05-08) - Fixed a crash on servers when the server sends a message
version 2.xx.3 (2019-03-29) - Improved compatibility with Solarthermal Energy (reverting their changes to heat exchangers and heat pipes) - Fixed a crash when multiple heatpipes have been destroyed on the same tick
version 2.17.2 (2019-03-08) - Added custom curves for Thorium fuel cells (MadClown01's AngelBob Nuclear Extension) - Fixed vanilla reactor being missing after mod uninstallation - Fixed startup error with MadClown01's Nuclear Extension installed
version 2.16.2 (2019-03-08) - Added custom curves for Thorium fuel cells (MadClown01's AngelBob Nuclear Extension) - Fixed vanilla reactor being missing after mod uninstallation
version 2.17.1 (2019-03-03) - 0.17 update
version 2.0.6 (2019-03-03) - Fixed a crash when building heatpipes on a new surface - Fixed that the fluid amount signal got set to nil ("stats line 156 error") - Removed building smoke effect when the power of the reactor changes - Changed the result of Mad Clown's MOX recipe to a custom fuel cell - Added support for the new versions of plutonium energy - Fixed breeder bonus cells not being calculated correctly - Fixed ruin not becoming unminable after changing the setting - Reduced recipe costs to 3 modules instead of 5
version 2.0.5 (2019-03-02) - temporary 0.17 release for the forum
version 2.0.4 (2018-10-20) - fixed a bug that prevented the ECCS fluid from changing it's temperature (as reported by AdmiralTigerclaw)
version 2.0.3 (2018-10-19) - Added radiation damage for non-vanilla characters - Initial fallout radius now depends on the fallout duration to match the radius when radiation has to be respawned 6 times - Default neighbour check delay is now 45 ticks - fixed a bug where deconstructing an entity request slot with the deconstruction planer crashed the game (as reported by Speadge and Mortico) - fixed a bug where a reactor runnig out of fuel would crash the game (as reported by hatifur) - fixed a problem with dynamic cooling
version 2.0.2 (2018-09-25) - forgot to include the russian localization by pnv25
version 2.0.1 (2018-09-25) - reactors can now be started and scramed with the status button in the gui - ownly's formulas: fixed 2 of the plutonium cells being treated as mox, increased maximum efficiency a bit - ingo's formulas: balanced the bonus cell output of the breeder reactor for modded fuel cells - optimized the neighbour check even more (now there should be no lagspikes at all) - fixed the position of the flames on the reactor's heatpipes - small bugfixes - added support for RealisticReactors - Utilities
version 2.0.0 (2018-09-21) - added breeder reactors that output additional used fuel cells - reactor stats (power output and efficiency) are now dynamic, depending on temperature and (as before) neighbours - reactor start and scram phase are now dynamic - added gui for monitoring (click on the interface) - added electric interface (energy consumption by starting phase, cooling and interface) - new graphics for reactors and cooling tower - added working lights - added blueprint functionality (you need a constant combinator to build the interface) - added a variety of configuration options - added more meltdown options (mushroom cloud, permanent radiation, reactor ruins, sarcophagus) - added fallout and radiation damage system (better armor protects better from radiation damage) - improved fallout clouds - fallout causes pollution and increases the evolution factor - optimized calculation of neighbours - fixed lagspikes, only processing a few reactors every tick - various performance optimizations - realistic reactor glow color, ruins glow too
version 1.0.5 (2018-08-15) - fixed error with hr version of the cooling tower
version 1.0.4 (2018-08-13) - replaced cooling tower picture (thanks to Sigma1 for providing the graphic model)
version 1.0.3 (2018-02-18) - fixed incompatiblity with Factorio 0.16.24
version 1.0.2 (2018-01-17) - fixed incompatiblity with Angels mods (angelpetrochem). Important note: this update will brake savegames with version 1.0.1, see forum for more details
version 1.0.1 (2018-01-15) - compatibility with nuclear fuel cells from other mods added
version 1.0.0 (2018-01-14) - initial release