A test drive of a possible update to Realistic Reactors mod adding a few new features (control rods, etc). Intended to be used with both vanilla and Krastorio2.
Mods introducing new content into the game.
Version: 4.0.0 Date: 2024.05.21 Changes: - cleanup: removed a lot of old options - feature: control rods to limit the thermal power - feature: allow going over max power and take damage (off by default) - feature: shutdown to replace fuel cell - feature: starvation due to fuel cell almost empty
Version: 3.1.6 Date: 2023.09.21 Changes: - bugfixes
Version: 3.1.5 Date: 2023.09.11 Changes: - smooth power and efficiency chart for both reactors - Breeder reactor much more sensitive to temperature
Version: 3.1.4 Date: 2022.05.22 Changes: - cleaned up heat network merge algorithm code - improved debug functions - updated readme.md Bugfixes: - fixed merging heat networks when placing reactors at chunk borders - fixed changelog Locale wording Locale: - updated russian translation, big thanks to Gesugao-san
Version: 3.1.3 Date: 2022.04.24 Bugfixes: - fixed sarcophagus recipe remained disabled after research - fixed exception if cell was empty in get_entity_neighbour_cells at scripts/heat/math.lua:332 Locale: - added korean translation, big thanks to x2605
Version: 3.1.2 Date: 2021.08.20 Bugfixes: - fix settings localizations - fix error due to missing setting name - fix sarcophagus entity picture statement - remove unused code Locale: - update english tips and tricks - update settings descriptions License: - update license.txt
Version: 3.1.1 Date: 2021.08.17 Bugfixes: - fix specific heat of heat buffer of reactor
Version: 3.1.0 Date: 2021.08.14 Info: - revived meltdown explosion map setting - atomic bombs from True-Nukes need to be enabled if alternate meltdown explosion setting is used Features: - meltdown explosion compatibility with True-Nukes and PlutoniumEnergy - cooling tower lights Changes: - rm tint from breeder Bugfixes: - fix crash on surface deleted - fix removing non-empty reactors with robots - fix reactors running forever when burnt result is full - fix missing mod interface script_raised_revive event - fix heat buffer connections; hack limit of 200 using big-data-string mod - fix mod setting namespace - fix lighting & masking - cleanup textures
Version: 3.0.0 Date: 2021.01.29 Info: - code rewrite, cleanup - saves with the 2.x version will be converted - saves with the 3.x version aren't backward compatible! Test carefully. - unlimited heat-pipe network size - no periodic heat-pipe checks anymore - meltdown explosion fixed to regular - fallout mode fixed to clouds and radioactivity - meltdown mode fixed to ruin with sarcophagus - manual neighbor check removed due to heat-network optimizations - periodic neighbor check removed due to heat-network optimizations Bugfixes: - blueprinting fixes - bot and pipette placement fixes - consistent event handling - sarcophagus fits over adjacent reactor ruins - tons of code and logic fixes - code reorder, modularization - heat-network rewrite, new logic with clustered A* pathfinder - underground heat-pipe support removed, now handled through event system - hack to get heat buffer connections from prototype - deterministic runtime behavior - remove rr-interface calls, except for debugging - add readme.md - fix tofu in changelog.txt Locale: - update english translation - add german translation - update russian translation Graphics: - cleanup unused files - remove nuclear explosion
Version: 2.20.0 Date: 2020.12.26 Changes: - included a few (hopefully) helpful entries in the tips and tricks
Version: 2.19.1 Date: 2020.12.25 Bugfixes: - fixed error in GUI Changes: - reactor cannot be started / stopped from GUI anymore
Version: 2.19.0 Date: 2020.12.23 Info: - compatibility with Factorio version 1.1 - BACKUP YOUR SAVEGAME BEFORE OVERWRITING IT !