RealisticReactors for Krastorio2

by snakeru

A test drive of a possible update to Realistic Reactors mod. Targeted to be played with Krastorio 2 enabled, especially if "Fusion is for men" achievement is desired (doesn't make it easier though).

Content
7 months ago
1.1
252
Power

Changelog

Version: 3.1.5
Date: 2023.09.11
  Changes:
    - smooth power and efficiency chart for both reactors
    - Breeder reactor much more sensitive to temperature
Version: 3.1.4
Date: 2022.05.22
  Changes:
    - cleaned up heat network merge algorithm code
    - improved debug functions
    - updated readme.md
  Bugfixes:
    - fixed merging heat networks when placing reactors at chunk borders
    - fixed changelog Locale wording
  Locale:
    - updated russian translation, big thanks to  Gesugao-san
Version: 3.1.3
Date: 2022.04.24
  Bugfixes:
    - fixed sarcophagus recipe remained disabled after research
    - fixed exception if cell was empty in get_entity_neighbour_cells at scripts/heat/math.lua:332
  Locale:
    - added korean translation, big thanks to x2605
Version: 3.1.2
Date: 2021.08.20
  Bugfixes:
    - fix settings localizations
    - fix error due to missing setting name
    - fix sarcophagus entity picture statement
    - remove unused code
  Locale:
    - update english tips and tricks
    - update settings descriptions
  License:
    - update license.txt
Version: 3.1.1
Date: 2021.08.17
  Bugfixes:
    - fix specific heat of heat buffer of reactor
Version: 3.1.0
Date: 2021.08.14
  Info:
    - revived meltdown explosion map setting
    - atomic bombs from True-Nukes need to be enabled if alternate meltdown explosion setting is used
  Features:
    - meltdown explosion compatibility with True-Nukes and PlutoniumEnergy
    - cooling tower lights
  Changes:
    - rm tint from breeder
  Bugfixes:
    - fix crash on surface deleted
    - fix removing non-empty reactors with robots
    - fix reactors running forever when burnt result is full
    - fix missing mod interface script_raised_revive event
    - fix heat buffer connections; hack limit of 200 using big-data-string mod
    - fix mod setting namespace
    - fix lighting & masking
    - cleanup textures
Version: 3.0.0
Date: 2021.01.29
  Info:
    - code rewrite, cleanup
    - saves with the 2.x version will be converted
    - saves with the 3.x version aren't backward compatible! Test carefully.
    - unlimited heat-pipe network size
    - no periodic heat-pipe checks anymore
    - meltdown explosion fixed to regular
    - fallout mode fixed to clouds and radioactivity
    - meltdown mode fixed to ruin with sarcophagus
    - manual neighbor check removed due to heat-network optimizations
    - periodic neighbor check removed due to heat-network optimizations
  Bugfixes:
    - blueprinting fixes
    - bot and pipette placement fixes
    - consistent event handling
    - sarcophagus fits over adjacent reactor ruins
    - tons of code and logic fixes
    - code reorder, modularization
    - heat-network rewrite, new logic with clustered A* pathfinder
    - underground heat-pipe support removed, now handled through event system
    - hack to get heat buffer connections from prototype
    - deterministic runtime behavior
    - remove rr-interface calls, except for debugging
    - add readme.md
    - fix tofu in changelog.txt
  Locale:
    - update english translation
    - add german translation
    - update russian translation
  Graphics:
    - cleanup unused files
    - remove nuclear explosion
Version: 2.20.0
Date: 2020.12.26
  Changes:
    - included a few (hopefully) helpful entries in the tips and tricks
Version: 2.19.1
Date: 2020.12.25
  Bugfixes:
    - fixed error in GUI 
  Changes:
    - reactor cannot be started / stopped from GUI anymore
Version: 2.19.0
Date: 2020.12.23
  Info:
    - compatibility with Factorio version 1.1
    - BACKUP YOUR SAVEGAME BEFORE OVERWRITING IT !