A test drive of a possible update to Realistic Reactors mod adding a few new features (control rods, etc). Intended to be used with both vanilla and Krastorio2.
Mods introducing new content into the game.
Version: 4.0.0
Date: 2024.05.21
Changes:
- cleanup: removed a lot of old options
- feature: control rods to limit the thermal power
- feature: allow going over max power and take damage (off by default)
- feature: shutdown to replace fuel cell
- feature: starvation due to fuel cell almost empty
Version: 3.1.6
Date: 2023.09.21
Changes:
- bugfixes
Version: 3.1.5
Date: 2023.09.11
Changes:
- smooth power and efficiency chart for both reactors
- Breeder reactor much more sensitive to temperature
Version: 3.1.4
Date: 2022.05.22
Changes:
- cleaned up heat network merge algorithm code
- improved debug functions
- updated readme.md
Bugfixes:
- fixed merging heat networks when placing reactors at chunk borders
- fixed changelog Locale wording
Locale:
- updated russian translation, big thanks to Gesugao-san
Version: 3.1.3
Date: 2022.04.24
Bugfixes:
- fixed sarcophagus recipe remained disabled after research
- fixed exception if cell was empty in get_entity_neighbour_cells at scripts/heat/math.lua:332
Locale:
- added korean translation, big thanks to x2605
Version: 3.1.2
Date: 2021.08.20
Bugfixes:
- fix settings localizations
- fix error due to missing setting name
- fix sarcophagus entity picture statement
- remove unused code
Locale:
- update english tips and tricks
- update settings descriptions
License:
- update license.txt
Version: 3.1.1
Date: 2021.08.17
Bugfixes:
- fix specific heat of heat buffer of reactor
Version: 3.1.0
Date: 2021.08.14
Info:
- revived meltdown explosion map setting
- atomic bombs from True-Nukes need to be enabled if alternate meltdown explosion setting is used
Features:
- meltdown explosion compatibility with True-Nukes and PlutoniumEnergy
- cooling tower lights
Changes:
- rm tint from breeder
Bugfixes:
- fix crash on surface deleted
- fix removing non-empty reactors with robots
- fix reactors running forever when burnt result is full
- fix missing mod interface script_raised_revive event
- fix heat buffer connections; hack limit of 200 using big-data-string mod
- fix mod setting namespace
- fix lighting & masking
- cleanup textures
Version: 3.0.0
Date: 2021.01.29
Info:
- code rewrite, cleanup
- saves with the 2.x version will be converted
- saves with the 3.x version aren't backward compatible! Test carefully.
- unlimited heat-pipe network size
- no periodic heat-pipe checks anymore
- meltdown explosion fixed to regular
- fallout mode fixed to clouds and radioactivity
- meltdown mode fixed to ruin with sarcophagus
- manual neighbor check removed due to heat-network optimizations
- periodic neighbor check removed due to heat-network optimizations
Bugfixes:
- blueprinting fixes
- bot and pipette placement fixes
- consistent event handling
- sarcophagus fits over adjacent reactor ruins
- tons of code and logic fixes
- code reorder, modularization
- heat-network rewrite, new logic with clustered A* pathfinder
- underground heat-pipe support removed, now handled through event system
- hack to get heat buffer connections from prototype
- deterministic runtime behavior
- remove rr-interface calls, except for debugging
- add readme.md
- fix tofu in changelog.txt
Locale:
- update english translation
- add german translation
- update russian translation
Graphics:
- cleanup unused files
- remove nuclear explosion
Version: 2.20.0
Date: 2020.12.26
Changes:
- included a few (hopefully) helpful entries in the tips and tricks
Version: 2.19.1
Date: 2020.12.25
Bugfixes:
- fixed error in GUI
Changes:
- reactor cannot be started / stopped from GUI anymore
Version: 2.19.0
Date: 2020.12.23
Info:
- compatibility with Factorio version 1.1
- BACKUP YOUR SAVEGAME BEFORE OVERWRITING IT !